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Puzzle Breakers

On the "Puzzle Breakers" project by RJ Games, I was leading the art production group (full cycle of 3D character production: 2D, 3D, render, animation, VFX). I was responsible for the characters' product quality, for developing overall characters' concept and communicating it to my team, and for supervising the process of production and providing feedback to the art department . The primary task of my group was to improve the quality of the graphics of outdated heroes.
I was lucky enough to work with the most hardworking and talented team, and I want to thank them for this incredible experience!

"Puzzle Breakers" is now available for players all over the world on both platforms (iOS/Android), enjoy!

In Puzzle Breakers you're about to join legendary PvP battles with real players, go on raids to fight incredible creatures and take part in clan wars.

In Puzzle Breakers you're about to join legendary PvP battles with real players, go on raids to fight incredible creatures and take part in clan wars.

I was fortunate to lead the development of more than 60 heroes. Here are some of those that you can already see in the game.

I was fortunate to lead the development of more than 60 heroes. Here are some of those that you can already see in the game.

"Grimes: Before / After"
The primary task of my group was to improve the quality of the graphics of outdated heroes.

"Sun Priestess: Before / After"
The primary task of my group was to improve the quality of the graphics of outdated heroes.

"Grukk the Wild: Before / After transformation"
The primary task of my group was to improve the quality of the graphics of outdated heroes.

New heroes made from scratch: Voidcaster and Daring Ruby